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Post by fake kaho on Oct 30, 2005 19:41:28 GMT -5
can sumone teach how to 3 in 1 when someone is above or below ground.. better if got like .. 1cm above or below = add how many power how many angle .. thx for the help!
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Post by fake kaho on Oct 30, 2005 19:50:30 GMT -5
and btw all of yr guildes 1/8 1/4 0 wind for 60 and 70 are seriously out.. armour power is not same with terter.. armour 60 1 screen is 2.55 not 2.4(counting from center of bot).. after trying out all kinds of formula .. only Remark's formula is very accurate ..
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Post by kelly on Oct 31, 2005 1:36:55 GMT -5
can sumone teach how to 3 in 1 when someone is above or below ground.. better if got like .. 1cm above or below = add how many power how many angle .. thx for the help!
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Post by GiNoWC on Nov 7, 2005 15:52:37 GMT -5
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Post by CreeDo on Dec 16, 2005 15:32:22 GMT -5
Sorry about the confusion. Very very very very long ago I posted that 2.4 for armor works up to 1 screen distance. Like 3 years ago. This is when I was still new to formulas. I quickly figured out 2.4 is not good enough for 1 screen. Ever since then I am careful to say BUT YOU NEED 2.5 FOR SHOTS NEAR 1 SCREEN!@#!@#!@#!#
But I guess you didn't see that.
Armor's power IS exactly the same as turtle's. You will see 20 different people write formulas for "Turtle and armor" both because they share the same powers. I just made a mistake by putting turtle's 1 screen shot as 2.4 long ago >_< Sorry for the confusion.
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Post by CreeDo on Mar 17, 2007 21:49:52 GMT -5
and by the way for trico elevation, if the enemy is above you, you must raise power to get the shot to spin more before hitting land, but also raise angle to make sure it doesn't fly too far.
If they're below you, lower angle and also lower power.
when trying to figure out how much angle to change, it usually won't be more than 3-4 angles in most 'normal' shooting situations. +1 angle if they're a bit above, +2 angles for like 1/4 screen above... something like +4 or +5 angles if you're at the bottom of metropolis and they're a the top.
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