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Post by zannion on Jun 7, 2005 10:23:05 GMT -5
Since CreeDo is so good with those formula.......Is there a formula to calculate full power backshots easier when there is strong tailwind ? I get sick of counting 87,88,89,90,91,92.....then i realize that there isn't any angle 91 and count all over again I formulated this formula but i think someone can still shorten it.... I'd face backwards Then i use : (angle adj. when wind against)+(angle distancex2) example when i have 22 tailwind directly east and im a bit less than halfscreen away the enemy, I reverse the wind direction in my brain and lower the appropriate number of angles in this case 13. then I get the angle distance(90 minus the shot without wind) in this case 90-85 which is 5 and multiply it by 2=10. So, basically, (85 minus 13) =72+10 =82 the backshot angle should be 82...I even have a screenshot of this in action where the time left to shoot was 0.0!!(thats my calculation time=20 seconds ;D the reason i wanna shorten it) If we count it = 85 we add 13 so 85,86,87,88,89,90,89,88,87,86,85,84,83,82...total thirteen.
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Post by CreeDo on Jun 7, 2005 18:26:32 GMT -5
wow, this looks like it might be a reverse hook formula. There are two ways to full power backshot: Normal backshots and reverse hooks.
For example, in the situation you described with 22 tailwind, I would do a full power backshot by calculating the power for a 2.5 backshot, then lowering 2 angles.
So, in 22 wind I'd lower 11 or 12 angles. My starting angle for that formula is 60, so 60-12 is 48. Then I'd add the distance between me and the enemy based on 30 angles = 1 screen. So a bit under half screen would mean I'd add ~14 angles. My new angle is 48+14 = 62. So 62 is the angle I'd use for a 2.5 bar backshot. I'd then lower 2 more angles to attempt a full backshot, so the final angle is 60 full.
What I'm saying is that both 60 full and maybe 82 full would hit that enemy, one backshots and the other hooks before it gets too far and then flips back.
I've known how to do the lower angle method for a long time, but I've never found a good formula for the higher angle method. I really hope it works. I'll put it on the site when I confirm it.
The major difference with your measuring system is you base distance on 18 angles per screen (there are 9 angles per screen in 0 wind, 18 if we use your distance*2 trick)... while I am basing it on 30 for my low angle method. An old backshot formula that I saw used 20 parts per screen for the low angle method. So your estimation of 18 is probably pretty close.
I wonder if anyone else reading this gets it, just going back and reading it... I can see it sounds like Greek. Anyhow, I'll try it and share the result.
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Post by zannion on Jun 8, 2005 15:33:59 GMT -5
Hohoho......once iv'e read the 9 parts per screen thing i was pretty damn sure you assosciated the formula with boomer....but I use the formula with my toortlez ;D If it ever works with boomer, so be it....And well, it's my fault for not saying which mobile i'm using it with ;D
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Post by CreeDo on Jun 12, 2005 0:26:25 GMT -5
oh, haha, yeah...
I just count forward then backwards, or backwards then forward. Like if wind adjustment is 14 angles, I subtract 14 from 90 (facing backwards), then add the distance to my enemy (assuming 1 distance part = 1 angle). So if the enemy is 10 parts away from me, I first think "ok, 90-14 is 76 (backwards). Then I add 10 angles for the 10 parts of distance, so now it's 86 (backwards). So the backshot can be done with 86 backwards.
It's pretty reliable but gets funny with up and down wind, because northwest wind affects your angle a lot less when shooting against the wind... than when shooting towards the wind... and the shot will spend about 50% of the time being against the wind and 50% of the time being towards the wind.
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